Archetypes--Setting

31 August 2022
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River
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Crossing into new territory, life cycle, baptism
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The Garden
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Purity, Solitude, Reflection, Quest for Meaning
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The Wasteland
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Opposite of the Garden, loneliness, desolation, despair; the place where there is no growth
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The Maze or Labyrinth
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Represents a puzzling dilemma or great uncertainty; sometimes represents the search for a monster within himself.
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The Castle
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the strong place of safety; holds the treasure or princess; may be bewitched or enchanted; may represent home or some other safe place.
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The Tower
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The strong place where evil resides or where the self is locked away from society and fellowship.
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The Tree
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Represents life and knowledge; growth, proliferation; symbol of immortality
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The Wilderness/Forest
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Fertility Those who enter often lose their direction or rational outlook and thus tap into their collective unconscious Unregulated space is opposite of cultivated gardens A place where rules don't apply, and people and things run wild
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The Threshold
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A gateway to a new world the hero must enter to change and to grow
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The Sea
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Waves may symbolize measures of time and represent eternity or infinity Vast, alien, dangerous, chaos The mother of all life; spiritual mystery; death and/or rebirth; timelessness and eternity Death and rebirth (baptism); the flowing of time into eternity; transitional phases of life cycle
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The Desert
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Spiritual aridity; death; hopelessness
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The Underworld
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The place where the hero encounters fear or death
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The Crossroads
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The place of suffering and decision
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The Winding Stairs
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The long and difficult way into the unknown
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Islands, Ships at Sea
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spiritual, mental, and physical isolation or exile
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Mountains
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personal achievement; meeting place of earth and heaven; a spiritual peak
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Caves
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A descent into the unconscious or inner self; a place to face innermost fears
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Bridge
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Link between worlds
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Haven
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This is a place of safety where the hero may be sheltered for a time while he or she regains health or strength. It can come in many forms and contrasts sharply against the dangerous wilderness.
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Tavern
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Located on the edge or outlying spaces; a jumping off point. The place visited by the hero before beginning the actual adventure. A place where the rumors and travelers from abroad - those who have been out there and have experienced what lies beyond - meet and exchange information. An alternate setting that functions similarly is the seaport.
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Day
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represents safety, knowledge, and order
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Night
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Represents danger, a lack of knowledge, and disorder.
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City
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order, law, harmony, civilization
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Rock
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stony place of suffering